52 research outputs found

    Alternating time spent on social interactions and solitude in healthy older adults

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    Time spent on being with others (social interactions) and being alone (solitude) in day to day life might reflect older adults' agentic regulatory strategies to balance the needs to belong and to conserve energy. Motivated from a joint lifespan psychological and social relationship theoretical perspective, this study examined how time spent on social interactions and solitude alternatively unfolds within individuals in daily life, relating to individual differences in trait-level well-being and fatigue. Over 21 days, a total of 11,172 valid records of social interactions were collected from 118 older adults (aged 65-94 years) in a smartphone-based event-contingent ambulatory assessment study in Switzerland. On average, a social interaction episode lasted 39 min and a solitude episode lasted 5.03 hr. Multilevel models showed that, at the within-person level, a longer-than-usual social interaction preceded and was followed by a longer-than-usual solitude episode. Moderator analyses showed that older adults with higher trait life satisfaction and lower trait fatigue spent even more time in social interactions after longer solitude episodes, amplifying the solitude-then-interaction association. Our findings suggest that whereas social interaction is a means to improve well-being, solitude is also an integral part in older adults' daily life supporting energy recovery

    The Mediating Role of Affective States in Short-Term Effects of Activity Engagement on Working Memory in Older Age

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    Introduction: It has been shown that activity engagement is associated with cognitive ability in older age, but mechanisms behind the associations have rarely been examined. Following a recent study which showed short-term effects of activity engagement on working memory performance appearing 6 h later, this study examined the mediating role of affective states in this process. Methods: For 7 times per day over 2 weeks, 150 Swiss older adults (aged 65–91 years) reported their present (sociocognitive/passive leisure) activities and affective states (high-arousal positive, low-arousal positive, high-arousal negative, and low-arousal negative) and completed an ambulatory working memory task on a smartphone. Results: Multilevel vector autoregression models showed that passive leisure activities were associated with worse working memory performance 6 h later. Passive leisure activities were negatively associated with concurrent high-arousal positive affect (and high-arousal negative affect); high-arousal positive affect was negatively associated with working memory performance 6 h later. A Sobel test showed a significant mediation effect of high-arousal positive affect linking the time-lagged relationship between passive leisure activities and working memory. Additionally, sociocognitive activities were associated with better working memory performance 6 h later. Sociocognitive activities were associated with concurrent higher high- and low-arousal positive affect, which, however, were not associated with working memory performance 6 h later. Thus, a mediation related to sociocognitive activities was not found. Discussion: Passive leisure activities could influence working memory performance through high-arousal positive affect within a timeframe of several hours. Results are discussed in relation to an emotional, and possibly a neuroendocrine, pathway explaining the time-lagged effects of affective states on working memory performance

    Alternating time spent on social interactions and solitude in healthy older adults

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    Time spent on being with others (social interactions) and being alone (solitude) in day to day life might reflect older adults' agentic regulatory strategies to balance the needs to belong and to conserve energy. Motivated from a joint lifespan psychological and social relationship theoretical perspective, this study examined how time spent on social interactions and solitude alternatively unfolds within individuals in daily life, relating to individual differences in trait-level well-being and fatigue. Over 21 days, a total of 11,172 valid records of social interactions were collected from 118 older adults (aged 65-94 years) in a smartphone-based event-contingent ambulatory assessment study in Switzerland. On average, a social interaction episode lasted 39 min and a solitude episode lasted 5.03 hr. Multilevel models showed that, at the within-person level, a longer-than-usual social interaction preceded and was followed by a longer-than-usual solitude episode. Moderator analyses showed that older adults with higher trait life satisfaction and lower trait fatigue spent even more time in social interactions after longer solitude episodes, amplifying the solitude-then-interaction association. Our findings suggest that whereas social interaction is a means to improve well-being, solitude is also an integral part in older adults' daily life supporting energy recovery

    GPS-derived daily mobility and daily well-being in community-dwelling older adults

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    Introduction: Mobility as a multidimensional concept has rarely been examined as a day-to-day varying phenomenon in its within-person association with older adults’ daily well-being. This study examined associations between daily mobility and daily well-being in community-dwelling older adults with a set of GPS-derived mobility indicators that were representative of older adults’ daily mobility. Methods: Participants wore a custom-built mobile GPS sensor (“uTrail”) and completed smartphone-based experience sampling questionnaires on momentary affective states (7 times per day) and daily life satisfaction (in the evening). Analyses included data across 947 days from 109 Swiss older adults aged 65–89 years. Results: Multilevel modeling showed that, within persons, a day with a larger life space area, more time spent in passive transport modes, and a higher number of different locations was associated with higher daily life satisfaction but not daily positive or negative affect. Follow-up analysis showed that the daily maximum distance from home was positively associated with daily life satisfaction, providing a first indication that exposure to non-habitual environments might be a possible underlying mechanism to explain the effects of mobility. Conclusions: Traveling a long distance away from home and visiting diverse locations may be a way to improve life satisfaction. Results are discussed in the context of research on healthy aging

    Daily Affect and Daily Prospective Memory in People after Stroke and Their Partners: The Moderating Role of Resting Heart Rate

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    Introduction: Experimental research suggests that affect may influence prospective memory performance, but real-life evidence on affect-prospective memory associations is limited. Moreover, most studies have examined the valence dimension of affect in understanding the influence of affect on cognitive performance in daily life, with insufficient consideration of the arousal dimension. To maximize ecological validity, the current study examined the relationships between daily affect and daily prospective memory using repeated daily assessments and the role of resting heart rate on these relationships. We examined both valence and arousal of daily affect by categorizing affect into four dimensions: high-arousal positive affect, low-arousal positive affect, high-arousal negative affect, and low-arousal negative affect. Method: We examined existing data collected from community-dwelling couples, of which at least one partner had a stroke history. The analytic sample included 111 adults (Mage = 67.46 years, SD = 9.64; 50% women) who provided 1,274 days of data. Among the participants, 58 were living with the effects of a stroke and 53 were partners. Participants completed daily event-based prospective memory tasks (in morning and/or evening questionnaires), reported daily affect in the evening, and wore a wrist-based Fitbit device to monitor resting heart rate over 14 consecutive days. Results: Results from multilevel models show that, within persons, elevated high-arousal negative affect was associated with worse daily prospective memory performance. In addition, lower resting heart rate attenuated the inverse association between high-arousal negative affect and lowered prospective memory performance. We did not find significant associations of high- or low-arousal positive affect and low-arousal negative affect with daily prospective memory. Discussion: Our findings are in line with the resource allocation model and the cue-utilization hypothesis in that high-arousal negative affect is detrimental to daily prospective memory performance. Lower resting heart rate may buffer individuals’ prospective memory performance from the influence of high-arousal negative affect. These findings are consistent with the neurovisceral integration model on heart-brain connections, highlighting the possibility that cardiovascular fitness may help maintain prospective memory into older adulthood

    Picture Fuzzy Geometric Aggregation Operators Based on a Trapezoidal Fuzzy Number and Its Application

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    The picture fuzzy set is a generation of an intuitionistic fuzzy set. The aggregation operators are important tools in the process of information aggregation. Some aggregation operators for picture fuzzy sets have been proposed in previous papers, but some of them are defective for picture fuzzy multi-attribute decision making. In this paper, we introduce a transformation method for a picture fuzzy number and trapezoidal fuzzy number. Based on this method, we proposed a picture fuzzy multiplication operation and a picture fuzzy power operation. Moreover, we develop the picture fuzzy weighted geometric (PFWG) aggregation operator, the picture fuzzy ordered weighted geometric (PFOWG) aggregation operator and the picture fuzzy hybrid geometric (PFHG) aggregation operator. The related properties are also studied. Finally, we apply the proposed aggregation operators to multi-attribute decision making and pattern recognition
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